![]() “These enemies will be removed in your initial playthrough, but will remain in NG+, in keeping with the more challenging experience players are seeking,” Hexworks said. “This helps prevent large crowds of enemies from relentlessly pursuing the player when rushing through a level,” Hexworks said.Īgain, further improvements are coming on this in Thursday’s patch, including reducing the number of enemies present in areas where players most struggle. Hexworks has improved the ‘leashing system’ by further limiting how far enemies will pursue players from their spawn point. “The feature set is yet to be fully defined, but our current intention is to release the modifier system before the end of the year,” Hexworks said.Įlsewhere, the latest patch tackles enemy density. It will also include other fun modifiers like a "hardcore" mode (one death = permadeath), item randomisers, enemy randomisers, etc. Hexworks announced it has started designing the "NG+ modifier system", which lets players fully customise their NG+ experience, whether that’s retaining all vestiges, keeping just a few, or removing them completely. This way, our initial vision remains intact but is more of a gradual adaptation, awaiting those who seek increasing levels of challenge.” In NG+2, a few more will disappear, and then in NG+3 all but the main HUB (Skyrest Bridge) and Adyr's Shrine vestige will disappear. ![]() ![]() Again, Hexworks explained: “Instead of removing all vestiges (as it does currently), NG+1 will only see a few disappear while keeping the key locations intact. This will allow trophy hunters and completionists to seek out any outstanding tasks without having to contend with increased difficulty, should they so choose.”Īnother patch is planned for Thursday, October 26 which will make further updates to t New Game Plus mode. In a post on Steam, Hexworks explained the change: “From today's patch onward, now when you complete your initial playthrough, you will be presented with a new option before embarking on your next runthrough you can either progress directly to the next consecutive New Game (if you’ve just completed NG+1, you would move onto NG+2), or you can replay the current NG at the same difficulty, albeit retaining your character, items and progression, but resetting the entire world, including NPCs and questlines. The biggest change here is to New Game Plus. ![]()
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